Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Powerful objects


Roughly speaking, any board or card game is a comparison of one object's properties and abilities with another. Let's take two cards; one is white and holds the number 1, the other is black and holds the number 2. If the most obvious rules are applied, the second card is more powerful, so it wins because two is greater than one.

This is the basis of a strategic game called Stratego (http://en.wikipedia.org/wiki/Stratego). It uses simple arithmetic comparisons to determine the winner of battle between two game pieces (each of them can represent soldiers, officers, or special items such as bombs). In most cases, the piece with a higher rank defeats its opponent; for example, a colonel, who ranks at 8 easily overpowers a sergeant who ranks at 4. The logic is pretty elementary and very descriptive, but it has not much intrigue as there are no unexpected turns. This problem can be fixed by introducing extra conditions that work on special occasions.

Let's return to our example...