Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Traditional board games


There are hundreds of popular card/board games. Some of them are very old, and have been around for thousands of years. They are time proven and we might call them classic games with full certainty. Usually, they utilize an abstract design of game elements: pieces, boards, and rules. With time, their look has become more universal and indifferent to the vicissitudes of cultural influences (and this makes them the common heritage of mankind). Well-known examples are Chess, Go, Backgammon, Draughts, Dominoes, and Janggi.

A screenshot from adventure game, Machinarium, which uses a tricky variation of noughts and crosses as one of the puzzles

Some games look very much like classic games; they utilize the same minimalistic aesthetics but are a little bit younger, having been invented a few centuries ago. I'm talking about Renju, Reversi, Mahjong, and many other such wonderful games. It's worth noting that the new age does not detract from their value.

The other groups of...