Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Prototyping your puzzle


Puzzle development should be started with the most obvious and easy-to-develop game mechanics, I'm talking about a simple match-three game with a passive array. Let's call it Static. The artwork will feature the flat look that is currently in fashion; instead of complicated images, simple color squares are used as main tiles. They look stylish (as you can see in the following screenshot) and they facilitate the debugging process:

Tiles cover all of the screen with the exception of the very top part, where a status bar is situated, displaying the Menu and Undo buttons and the scoring values. The width of the tile is 40 points, so there are eight items in a row and eleven in a column; the dimensions of the array are 8 x 11 elements for the iPhone 4 and about 8 x 13 for the iPhone 5 (for the iPad, the dimensions can be changed). Also worth noting is that these dimensions should be adjustable and depend on the difficulty level of the game. Easy mode may utilize smaller...