Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting the screen layout


Platformers have a more complex and fanciful structure of elements on the screen. In contrast to puzzle games, the game screen is not just a regular grid of items, but a composition that is close to landscape painting or photography: some characters, foreground and background, horizon, sky with objects like clouds, and the Sun. Thus, some traditional visual art rules can be used to create an expressive image. First, the horizontal direction of movement should be chosen. Traditionally, protagonists in platform games run from left to right. This is correlated with many familiar processes such as the direction of reading (in western cultures), the direction arrows rotating in analog clocks, and so on. Therefore, the direction from left to right as a rule means forward, but from right to left means backward (just recall the images of history buttons in your Internet browser). In many platform games, the main character can move both forward and backward, but direction...