Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Designing the head-up display


Although there are lots of non-realistic elements on the screen of the game (such as various onscreen menus, texts, and graphical hints), their use can be warranted not only by the suspension of disbelief, but also by the plot itself, especially when it is a question of futuristic vehicles, robotic suits, or exoskeletons. Any onscreen alerts, text messages, graphic hints, and many more can be explained via utilizing a HUD. Such technology is a familiar cockpit element of modern aircrafts or advanced cars. Various useful data is projected on special transparent plates so that pilots (or drivers) see through it, perceiving both the physical space in front of them and additional digital information. It is a form of augmented reality created by combining two types of realities. By saying that an apparatus in the game has an advanced HUD, you may stop to question all the virtual sights, health bars, and other types of vital UI-elements; now, they are realistic.

The...