Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Modeling 3D graphics


Sure enough, if you are going to work with 3D graphics, it is necessary to have a 3D artist in your team. A good specialist may help you prevent many pitfalls. But in some cases, especially if the models are not complicated, you may be the chief cook and bottle washer and create all geometry yourself. It is preferable to prepare for such a task with the help of special literature because I only cover some basic aspects of 3D modeling for games without any specific details.

There is a wide range of different 3D editors in the market including some free ones, but a pretty popular tool is Blender (http://www.blender.org/) from Blender Foundation. It is cross-platformed; so, it can be used both on PC and Mac and has a huge community featuring a lot of tutorials, models, and so on. This is a very good editor to begin with.

A screenshot of Blender

First of all, you need some sketches and concept of objects that you are going to create. It is good to start on paper. It helps to...