Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Action game is very complex and minded genre, a peculiar quintessence of all other types of games since it requires a lot of efforts and skills. Nevertheless, it is not necessary to dread it. You only need to set some reasonable goals; good compromises can always be found. Don't try to develop something big; try to concentrate on a small but interesting project. 3D engines as well as 3D editors are pretty accessible now. It is possible to create simple models of characters and props yourself, especially if the graphic style is minimalistic. Always try to demonstrate the advantages of 3D geometry via game mechanics and story; the player should get maximum experience. There are some issues with controls on touchscreen devices in such types of games, but they can be resolved; you only have to turn on your creativity.

In the next chapter, we will try to expand the boundaries of mobile games, allowing them to interact with real-world objects. The next chapter is dedicated to mixed realities...