Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Classifying the types of shooters


There are several general types of mechanics and setups used in action games. Each of them has its own advantages and tried-and-true features. Choosing a proper class of game may help you to plan your future games better.

Fixed shooters

Fixed shooters are games where the protagonist is fixed at one position on the screen, being able to only change the angle of shooting or strafe (usually, this is a story about a gun turret). The most notable example is, of course, Space Invaders. Another one is a classic game, Paratrooper, originally designed by Greg Kuperberg in 1982. Now, there are dozens of clones of this product on iTunes; its concept is very addictive.

A screenshot from DOT Space Hero by 1Coin

Scrolling shooter

Scrolling shooters are games where all the actions are shown from a side-view perspective. Originally, such games were sprite-based, being a direct analogy to platform arcade; the only difference was the more dynamic action-oriented gameplay. Such...