Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Giving bonuses


The space in the game should not be a strictly severe territory. The player should get some candies as well.

The following is a list of all the bonuses that the player gets in the game:

  • Flag with a star: This is a collectible item. It gives some rewards in points to the player and lets him brag about it among friends. But this rock, the one having a blue flag with a star on it, is found very rarely.

  • Green container: This is another collectible item. It is a small bottle-shaped metallic box. It gives less value of points, but contains some drops of text information that the HUD displays on the screen. It includes only few words. As you might guess, the object is a message in a bottle, a way to create a subplot inside the main story. Inside the green containers, there can be messages from the Danube, exposing the current situation aboard. Alternatively in the containers, there can be a message from the ship that was lost in space long ago; let's call the ship Amsterdam. There...