Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introducing energy cells


AMU needs some special fuel that contains energy cells floating around in space. Each cell gives some portion of power to move and to use guns. The more acceleration the protagonist has, the more energy is consumed by the Unit. In some stages of the game, when there are a minimum number of cells, it is important to be eco-friendly, saving some extra fuel by moving more slowly.

It is worth mentioning that the energy cells are extremely explosive; thus, many of them can be accidentally destroyed during a firefight. They can also be shot for the reason that if the cell is near an enemy, the intentional explosion may eliminate him.

When the Unit is out of energy, it stops; it cannot move in the automatic mode anymore. Now, the player has to use a manual starter to move the protagonist. On the screen, there appears a special virtual button that looks like a wagon wheel; the player may rotate it using his index finger. The rotation transforms into impulses of energy; the...