Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Controlling real objects


There is a pretty original and breathtaking initiative that lets mobile devices control small electric toys, turning them into an interesting game experience. All this started with remote control car models and helicopters managed through special iOS applications. This was funny, especially for kids, but also pretty traditional. Except the controller that was new, the process itself was the same and did not require any additional video game background. Later, more advanced models such as AR.Drone, the amazing quadricopter by Parrot (http://ardrone2.parrot.com/) appeared. AR.Drone has an onboard camera, and its native iOS application uses live video images along with virtual controls and other onscreen digital information, since it truly adopts itself to the requisites an AR environment. Moreover, developers also let the quadricopter get involved in some gaming activities. There are special applications that use AR to create a virtual game environment. For example...