Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Gamificating reality


Have you noticed that some real-life duties, even very simple ones, are always regarded as boring and exhausting; however, any gaming activity, even very complex ones, in contrary are perceived as very interesting and entertaining? Players may spend hours on video games without losing interest and attention, which means that so much of intellectual energy is concentrated on one particular process and is lost in space! What if it can be turned into something really useful? In such a case, a person may have some pleasant gaming experience and solve some real problems in one full swoop. This initiative became known as gamification. It turns a needful task into a game process by finding the right metaphors and mechanics. For example, it would diversify the meaning of domestic chores: a washing machine in the form of an arcade cabinet or a robotic vacuum cleaner transformed into a rover, exploring some unknown corners of some planets (this illusion is created using the AR...