Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – geometry editing tool


Let's face it; it would be tough to build a level solely out of cubes. Let's look at some more advanced geometry editing. But first, save your work, create a new file, and save it as DM-CSGTest02.udk.

  1. Create a new additive brush, then click on the Geometry Mode button at the top-left corner of the window. This opens up the Geometry Tools dialog box. You can close it again by clicking on the button to the left, Camera Mode.

  2. Working with edges is the easiest way to get started, so click on the Edge button, and select your additive cube.

  3. Make sure you're in the World mode (not Local).

  4. Then select an edge and try moving it around.

  5. Now our cube is an elongated rectangular box. Don't forget to rebuild geometry.

  6. You'll notice that when you selected the edge in the 2D view, it actually selected two edges in the 3D view—in my case, the top and bottom. This is really handy and what you want most of the time. But you can also make a ramp shape by selecting only one...