Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – naming your map


First off, naming conventions are important. They're the primary way that UDK knows what type of map you're playing.

  1. Start your map name with one of the following tags, depending on the intended gameplay type:

    • Deathmatch, Team Deathmatch, Duel (DM)

    • Capture the Flag (CTF)

    • Vehicle Capture the Flag (VCTF)

    • Warfare (WAR)

    So, if you want to make a Warfare map called FirePits , you'd name it WAR-FirePits.udk.

  2. For this tutorial, we'll create a Deathmatch map. Start by creating a new map or opening an existing map you've created. Save it as DM-GameplayTest01.udk in the following folder:

    C:\UDK\UDK-VersionRelease\UDKGame\Content\Maps

    This is the official place where Unreal likes to look for maps, so get into the habit of saving everything there. If you put the map somewhere else, especially if you're streaming or loading separate packages, Unreal won't be able to find it. If you want to make a subfolder, that's fine too.

  3. Build-up your map so that it has at least three rooms...