Jump pads launch the player into the air, ultimately to come down at a specified location.
To create a jump pad, you need to place a jump pad base and then tell it where the player is supposed to land. But first, modify your level so that one of the rooms has a ledge or a platform that is big enough to run around on.
Placing a jump pad is the same as placing any pickup. It's in the Actor Classes browser under Navigation point. It's called UTJumpPad. Create one next to your ledge, about 128 units out.
Also place a navigation point on top of the ledge; the jump pad will eventually lead here:
We specify the jump pad's target in its properties window, similar to how we specified what weapon a weapon pickup will spawn.
Open up the jump pad's properties window, and open up the UTJumpPad category. Aha! There's a box labeled Jump Target and a few other controls, which I'll let you explore on your own, once the whole thing is hooked up.
What we need to do is plug our...