Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – adding other game object types


Now that you know how to create pickups and jump pads, you should be able to figure out any other gameplay object type. I'll give a rough overview of some of the common ones here, without going into full detail. This section is meant to be more of a reference guide, but if you want to add some of these object types to your level now, it'll be a good practice.

Let us begin with the teleporter.

A teleporter is something that transfers matter from one point to another, more or less instantaneously.

  1. To place a teleporter pad, select Navigation | Teleporter | UTTeleporter and place one in your level. You'll also need an exit point for your teleporter. You can create another UTTeleporter, which will spawn with a base in the level.

  2. Under the Teleporter properties, there's a field called URL. This is the Tag of the teleporter destination. Select the teleport destination, bring up its properties, and open up object. In the Tag field, give it a name like...