We learned a lot in this chapter about:
Naming the different types of map convention
Adding a player start to our map
Placing pickups in our map
Placing weapons in our map
Placing jump pads in our map
Adding other game objective types to our map
Placing path nodes in our map
So that's how you add gameplay elements such as player starts, special pickups, weapons, jump pads, and other gameplay elements such as teleporter and vehicles. We also have learnt how to use path nodes to create a path where the bots will navigate around our map. In the next chapter, we will be looking at basic Kismet scripting.