Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – a simple sequence


The simple sequence is going to be a single message that fires off when the level starts. I'm assuming that my dear reader will know how to set up a simple piece of BSP and add a light and PlayerStart to it (and rebuild). This needs to be done so that the player can survive long enough to see the message.

  1. Anywhere in the Kismet browser, right-click | New Event | Level Startup:

  2. Then right-click | New Action | Misc | Log:

  3. Link them together by making a line between the Out of the Level Startup and the In of the Log:

  4. Alter the properties of the Log. Simply left-click on the Log to select it. Add an Obj Comment (object comment), in this case Tutorial!. Then, to ensure we know that the Log gets fired off, we're going to output the object comment to the screen by adding a checkmark to the box to the right of bOutputObjCommentToScreen:

    And that's about it. When the map is launched, the player will spawn and a Tutorial! will appear in text at the bottom left of the...