Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – basic cut scene


The first Camera:

  1. Go to the Actor Classes browser, and find the Camera Actor at the top of the list. Place this actor in your level on the desired location. It is a good idea to point it into the right direction already, though you could also do this later.

  2. Once the Camera Actor has been placed, open Kismet and add a Matinee:

  3. Open that Matinee by double-clicking it. Make sure the Camera Actor is selected in the viewport when you do this.

  4. Right-click the dark gray space and pick Add New Director Group:

  5. Now right-click the dark gray space again and pick Add New Camera Group. You now have two items in Matinee:

  6. The camera group controls the camera. Each camera will have its own group, the director controls when which camera is active. So the first thing we should do is tell the director to start using your single camera. To do this, make sure the timeline is currently set at 0.0 (which is the case by default), click on Director, so it turns orange, and then click...