Book Image

XNA 4.0 Game Development by Example: Beginner's Guide

By : Kurt Jaegers
Book Image

XNA 4.0 Game Development by Example: Beginner's Guide

By: Kurt Jaegers

Overview of this book

XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
Table of Contents (15 chapters)
XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
4
Asteroid Belt Assault – Lost in Space
Index

System requirements


In order to develop games using XNA Game Studio, you will need a computer capable of running both Visual C# 2010 Express and the XNA Framework extensions. The general requirements are:

Component

Minimum requirement

Notes

Operating System

Windows Vista SP2

or

Windows 7 (All editions except Starter)

As of XNA 4.0, Windows XP is no longer officially supported.

Graphics card

Shader Model 1.1 support

DirectX 9.0 support

Microsoft recommends Shader Model 2.0 support as it is required for many of the XNA Starter Kits and code samples. The projects in this book similarly require Shader Model 2.0 support.

Optional requirements

Windows Phone

DirectX 10 or later, Compatible Video Card

Development tools include a Windows Phone emulator to test applications without deployment to a physical device.

Zune platform

Zune Software 3.0 or higher, Visual C# 2008, XNA Game Studio 3.1

Only required if you plan to deploy games to a Zune handheld device. Zune development is supported under XNA 3.1.

Xbox Live

Xbox Live Silver membership, XNA Creator's Club Premium membership

Xbox Live Silver is free. The XNA Creator's Club Premium membership costs $49 for 4 months or $99 for 1 year.

Tip

HiDef vs. Reach

As of version 4.0, XNA now supports two different rendering profiles. The HiDef profile is available on the Xbox 360 and Windows PCs with DirectX 10 or better video cards, and uses Shader Model 3.0. The Reach profile is available on all XNA platforms, and uses Shader Model 2.0. If you have a DirectX 9 video card, or wish to distribute your games to computers with DirectX 9 support, you will need to right-click on your project in Solution Explorer and select Properties. On the XNA Game Studio tab, select the Reach profile.