In this book, we'll focus on learning how to use ZBrush for creating models for game production. We'll start with a quick look at the interface and then immediately start learning by solving little exercises. All these exercises will be based on fictional tasks to explain things in context. This means you'll not only be able to choose the appropriate solution for your task, but also consider the creative process as a whole. This is especially important if you do not only work on your own, but in a team of maybe a hundred or more people.
By the end of the book, you would have finished four complete game-specific modeling tasks, which will walk you through all the essentials of using ZBrush in a game production pipeline. Here's one of the four models we'll create: