We already worked with ZSpheres in the previous chapters, quickly creating the model of a spooky tree. Now we'll use the same technique to build some sort of skeleton, and then progress with the amazing fast ZSketch to lay in the muscles and flesh structure on top.
In this workflow, we can think of our ZSpheres as a skeleton we can place our virtual clay onto. So we try to build the armature, not as thick as the whole arm, but as thick as the underlying bone would be. With that in mind, let's get started.
Quick and useful ZSphere actions | |
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Action |
Result |
Q |
Draw mode for adding new ZSpheres |
W |
Move mode |
E |
Scale mode |
R |
Rotate mode |
Left-click on a Link sphere in draw mode |
Inserts another ZSphere, useful for inserting additional joints such as the elbow joint in the arm |
Alt + left-click on an existing ZSphere in draw mode |
Removes the ZSphere from the chain |
Rotating a Link sphere |
Rotates all subsidiary or child spheres around the parent sphere... |