Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

ZSketching a character


We already worked with ZSpheres in the previous chapters, quickly creating the model of a spooky tree. Now we'll use the same technique to build some sort of skeleton, and then progress with the amazing fast ZSketch to lay in the muscles and flesh structure on top.

In this workflow, we can think of our ZSpheres as a skeleton we can place our virtual clay onto. So we try to build the armature, not as thick as the whole arm, but as thick as the underlying bone would be. With that in mind, let's get started.

Quick and useful ZSphere actions

 

Action

Result

Q

Draw mode for adding new ZSpheres

W

Move mode

E

Scale mode

R

Rotate mode

Left-click on a Link sphere in draw mode

Inserts another ZSphere, useful for inserting additional joints such as the elbow joint in the arm

Alt + left-click on an existing ZSphere in draw mode

Removes the ZSphere from the chain

Rotating a Link sphere

Rotates all subsidiary or child spheres around the parent sphere...