Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - sketching the creature with ZSketch


Let's explore how easy it is to create characters with ZSketch. For me, this is one of the best features of ZBrush because it brings modeling closer to what sketching is — quick and intuitive. Let's see how this works by sketching out the creature's body. The hair will be added separately in the next chapter, so we'll now focus on the muscles:

  1. 1. Open or select the previously built armature.

  2. 2. Go to Tool | ZSketch and press the EditSketch button or hit Shift + A. Now we're in Sketch mode where we can sketch freely upon our armature.

  3. 3. Make sure that Symmetry is active.

  4. 4. Pick a material that starts with Sketch, which were especially designed to enhance the display of ZSketches. I'm using SketchShaded4 here.

  5. 5. ZBrush automatically switches to the Sketch1 brush when working with ZSpheres so we can start right away. The next image shows how we can lay strokes onto our armature and smoothen them afterwards to blend into the existing sketch...