Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


We learned a lot in this chapter about ZSketching models within ZBrush and how to tackle all sorts of tasks that arise while creating a complete character from scratch. Specifically, we've covered:

  • A new way of creating models with ZSketch

  • Building up volumes and muscles can be quickly achieved with the various sketch and smooth brushes

  • For ZSketching, we can start off with a complete armature or a single ZSphere

  • Building some sort of skeleton with an armature is useful if we know where we're heading with the character

  • We can use that skeleton to control the ZSketch by binding it — like a skeleton with muscles on top

  • If we make global changes to the model, such as adding a tail, we can edit or insert its skeleton later in the process, too

  • Thinking ahead about the future movement of the character saves a lot of headaches when it comes to rigging and animation

  • To create volumes, ZSketching is unmatched in speed and fun, but when it comes to fleshing out finer details, the sculpting tools are...