We're finally there, shaping our first character. As this is our second organic model, the techniques may be similar to the first one, while the topic is more complex and challenging.
Sculpting is a lot like drawing — there is no predefined order in which we have to draw. As we see something, we'll jump over to that point, continuing there. So feel free to work in a different order.
We'll now define the creature's body at its lowest level of subdivision, so we can add the belt and the fur in the next step.