Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - sculpting the belt


Let's sculpt the final piece that's left — the belt. By now, you know all the techniques involved in sculpting an accessory like this. That's why this is kept short, so you don't get bored hearing the same things all over again:

  1. 1. Pick the Smooth Crease brush, which will maintain the creases of the belt when smoothing.

  2. 2. If you already roughed in some details, the inside of your belt may look like the one shown in the next screenshot. To correct that, pick a clay brush, activate Brush | Auto Masking | BackfaceMask, and fix it. Backface masking will prevent the brush from affecting the back side of thin objects. Don't forget to activate backface masking for the smooth brush too:

  3. 3. Add at least one subdivision level to the belt and establish the overall form by using the PlanarFlatten and Clay brushes. If no subdivisions are added, the sides that represent the thickness of the belt have no vertices to sculpt.

  4. 4. When working on the sides of the belt, the...