In this chapter, we've finished sculpting our first character and learned quite a lot about the creation of alphas and how to apply them. Specifically, we've covered:
How to add final polish to complete a character
How to create custom alphas, especially for overlapping structures such as feathers and fur
How alpha grayscales refer to the depth of our brush strokes, allowing us to create rich surface structures
How to sculpt and detail materials such as fur/hair of our characters at different stages
How to add and sculpt various accessories like a belt or a weapon as subtools
Hooray! we've now completed our third model, "The Brute". Let's see how we can prepare him for games in the next chapter.