Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


In this chapter, we've finished sculpting our first character and learned quite a lot about the creation of alphas and how to apply them. Specifically, we've covered:

  • How to add final polish to complete a character

  • How to create custom alphas, especially for overlapping structures such as feathers and fur

  • How alpha grayscales refer to the depth of our brush strokes, allowing us to create rich surface structures

  • How to sculpt and detail materials such as fur/hair of our characters at different stages

  • How to add and sculpt various accessories like a belt or a weapon as subtools

Hooray! we've now completed our third model, "The Brute". Let's see how we can prepare him for games in the next chapter.