Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - creating an in-game mesh with retopologize


  1. 1. First, lower the subdivision levels of all the subtools to get increased performance.

  2. 2. Append a ZSphere as a subtool and make it the active one.

  3. 3. Name it something meaningful like Retopo.

  4. 4. Activate Transparency and place the ZSphere inside the mesh so that it is hidden, as shown in the next screenshot. Appending a ZSphere to the model gives us the advantage to easily hide subtools or adjust their subdivision level as we need it:

  5. 5. Deactivate Transparency and go to Tool | Topology and click on Edit Topology.

  6. 6. Activate Symmetry.

  7. 7. Pick the SkinShade4 material and choose a darker color, so that we can see the orange lines of the retopologizing better. The SkinShade4 material offers very low contrast, which is what we need here.

  8. 8. Begin drawing edges by left-clicking on the mesh. They will automatically snap to the underlying high-poly surface. Start out by laying in two circles around the eyes, as explained in the next...