Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - finishing the main parts of the ship


Let's finish this chapter by bringing it all together, starting with the placement of the turrets:

  1. 1. To place the turrets, we'll cut holes in the body of the ship. Select the main body, activate symmetry, mask, inflat, and clip it, as shown in the next image. Clip the holes holding the Alt key and the center-cross over the canvas, as we did in the previous example:

  2. 2. When finished with the clipping, cut lines into the body, starting at the indentations for the turrets, as shown in the next screenshot:

  3. 3. Duplicate the turrets and place them inside the holes, as shown in the next image. The hotkey for duplicate is Ctrl + Shift +D:

  4. 4. "Close" some turrets using polygroups, as shown in the next image. When moving both halves together, make sure that they don't overlap:

  5. 5. Let's continue detailing the front. Create a grille as shown in the next image. Use ShadowBox for the border object and standard cubes for the iron bars:

  6. 6. Let's...