Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


Throughout this chapter, we became familiar with the interface of ZBrush. We've learned that:

  • Our interface is divided into the canvas — where we work most of the time, the palette list — which is our menu at the top, and the shelf — where the most used buttons are placed for quick access.

  • We can rotate easily by left-clicking outside of the model or in the navigation area. In combination with the Alt key, we can also move and scale our model.

  • We can customize and hide our Trays, which are located at the left-hand side and right-hand side of our window.

  • Learning ZBrush on your own isn't complicated at all, just use the tooltips by pressing Ctrl while placing your mouse cursor over any button.

  • There's a difference between 2D, 2.5D, and 3D and what each mode can be used for. We could use:

    • 3D mode for sculpting 3D models.

    • 2.5D for creating an image with advanced settings like materials and lighting.

    • 2D for exporting images to other applications.

    • Entering or leaving the edit mode switches between...