Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Brushes for Polypainting


With our color scheme ready, let's explore how we can paint onto our model using the same brushes we used for sculpting.

Note

To Polypaint with a brush, just disable Zadd and enable Rgb, like we did in the previous examples. Because ZBrush remembers these settings for each brush, we have to switch from Zadd to Rgb, once for every brush we want to paint with. The settings for the Smooth brush can be accessed exclusively when holding Shift.

The following image shows that the brushes behave in a similar way when used for Polypainting.

We can use the Rgb slider to set the opacity of the stroke. Remember that with a pen tablet, the strokes are still pressure sensitive. So even with Rgb set to 100, painting with very low pressure can give very faint colors.

Let's see how we can paint with these brushes onto our mesh, without losing the cavity colors we set in the previous example.