Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - using Auto Masking to finish the Polypainting


Now that we created our basic color scheme with cavity masking, let's use the brushes to paint the final details. We could also continue using the cavity masks for painting the colors, but there's a handy feature, that masks the cavity on the fly, which is called Auto Masking. Let's see how painting the tree becomes a no-brainer with this feature.

  1. 1. Open the brush palette in the left tray and expand the Auto Masking subpalette.

  2. 2. Enable CavityMask, as shown in the next screenshot:

  3. 3. Next to the CavityMask button, we can find the CavityMaskingIntensity slider. Set it to 10, choose a lighter color and brighten up the bark a bit while keeping the masked cavity colors, as shown in the next screenshot:

  4. 4. Set the CavityMaskintensity Slider to -10 and choose a darker color to darken some cavities and add variation to the texture.

  5. 5. Try establishing some kind of gradient from the bottom to the top because the roots are darker...