Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - stand your ground


  1. 1. Load your model of the polypainted tree and make sure the model is drawn onto the canvas and in edit mode.

  2. 2. Save the tool under a different name.

  3. 3. Make sure the Tool palette is permanently open in one of the trays for quick access.

  4. 4. Open the Tool | SubTool subpalette, which is the topmost in the list.

  5. 5. Click on Tool | SubTool | Append. From the inventory list that opens, choose the Circle 3D Tool, located under 3D Meshes, which will become our hill.

  6. 6. Now that we've added the circle as a subtool to our tree, the subtool subpalette should list two meshes, as shown in the next screenshot:

What just happened?

We've now appended another object to our tree as a subtool. With this technique we can compose much more complex meshes out of several simpler ones.

We saw that when appending, we can simply choose any mesh from the tool list. So we could also add more trees or anything else we can import as a tool into ZBrush from other applications.

Note that...