We've finished our first environment scene by now, without any need to leave ZBrush. Quite easy, wasn't it?
We discussed in detail:
How we can easily add additional meshes as subtools.
How transpose helps us move, scale, and rotate our objects in the scene. The Action Line has various functions to accomplish that, like acting as a hinge when rotating around one endpoint. This is very useful, when rotating an arm for example, just place one endpoint on the shoulder joint and rotate the arm around it.
How we can also start meshes from "primitives" like a Cone3D or even combine multiple ones with the ReMesh All function. We can use their initialize settings to control the initial shape before converting it to a Polymesh3D for sculpting.
The Deformation subpalette provides us with another possibility to move or deform objects.
How radial symmetry helps us to create ornaments or other objects, with radial symmetry in no time.
We've finished the whole environment of the tree in this chapter,...