In the Tool Palette, next to the Load and Save buttons, we can find another magical set of buttons that allow us to import and export meshes into and from ZBrush.
If we click on one of them, we can see that ZBrush is looking for .obj
files, as shown in the subsequent screenshot. Since ZBrush version 4.0, the GoZ
and .ma
files are available to exchange models even faster. But, at the time of writing, GoZ only supports a limited number of applications, such as Maya, 3DSMax, Modo, and Cinema4D. So we'll concentrate on the .obj
format, which can be read by almost any 3D application. If you use one of the applications named above, feel free to give it a try anyway.
Note
The .obj
format is used for exchanging models between ZBrush and other 3D applications. obj
files only store mesh information, no animations, cameras, lights, and so on.
In our case, this format allows us to start the optimized, in-game mesh of the drone in an external application and bring...