Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - detailing the engines


Let's use masking again for quickly adding some nice details to the engines:

  1. 1. Step down two levels of subdivision and smooth the engines a bit to get rid of that hard-edged look while still keeping the hard edges at the caps.

  2. 2. Make sure symmetry is on, perspective is turned off, and your model is back at its highest subdivision level again to get the best masking possible. Also make sure Alpha is set to off and RGB is at 100.

  3. 3. Isolate the engines and snap the rotation with Shift to view them exactly from the front.

  4. 4. Now drag a rectangular mask while holding Ctrl as usual, as shown in the next screenshot.

  5. 5. Snap the rotation again with Shift to view the engines from the side.

  6. 6. Now unmask a vertical stripe in the middle by holding Ctrl + Alt while dragging, as the next screenshot shows.

  7. 7. Invert that mask by Ctrl + left-clicking on an empty part of the canvas, as the following screenshot shows:

  8. 8. Blur the mask once by clicking on Tool | Masking...