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Book Overview & Buying
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Table Of Contents
ZBrush 4 Sculpting for Games: Beginner's Guide
By :
ZBrush 4 Sculpting for Games: Beginner's Guide
By:
Overview of this book
ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters.
This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before.
Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (20 chapters)
Preface
1. Getting Started
2. Learning the Interface
3. Modeling a Spooky Tree with ZSpheres
4. Adding Details to the Tree
5. Texturing the Tree with Polypaint
6. Adding an Environment to the Tree
7. Modeling a Sci-Fi Drone
8. Sci-Fi-Drone: Hard Surface Sculpting
9. Sci-Fi-Drone: Creating a Normal Map
10. Modeling a Creature with ZSketch
11. Sculpting the Creature's Body
12. Sculpting Fur and Accessories
13. Preparing the Creature for Games
14. Modeling the Harvester Ship
15. Detailing the Harvester Ship
16. Finishing the Harvester Ship
17. Epilogue
A. Pop quiz -
Index