Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Tornadoes


Another fun physics entity is the Tornado. In this recipe, we will look at placing one down and allowing this tornado to roam around the level. We will also demonstrate it picking up and throwing around multiple AI Grunts.

Getting ready

  • Open My_Level.cry within the Sandbox

  • Place down a dozen AI Grunts

How to do it...

Place down the Tornado entity by doing the following:

  1. In the RollupBar, click on the Entities button.

  2. Under the Environment section, select Tornado.

  3. The default values for the tornado will not be sufficient to lift up the AI Grunt, so we will have to adjust the following values:

    SpinImpulse = 40

    UpImpulse = 40

    AttractionImpulse = 100

With these properties set, the next time we enter into game mode, the tornado will start to wander around and pick up and toss the AI Grunts. Even the player himself can get caught in this and be pulled around by the tornado.

How it works...

The Tornado entity is a special entity that applies multiple forces into a defined radius around the...