Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Constraints


Previously in the Hangman on a rope recipe, we've looked at ropes and how they can bend and move with the object(s) they are bound to. In this recipe, we will look at constraints, which are a much cheaper hinge that can be used on two objects. Specifically, we will hang a primitive pyramid object from a solid and allow it to swing on all axes.

Getting ready

  • Open My_Level.cry within the Sandbox

  • Place down a 1x1x1 meter solid and suspend it in the air roughly four meters off the ground

  • Place down a BasicEntity and change the model to objects/default/primitive_pyramid.cgf

  • Set the mass of the BasicEntity to 100

How to do it...

Begin by placing down a constraint:

  1. In the RollupBar, click on the Entities button.

  2. Under the Physics section, select Constraint.

  3. Place the constraint on the bottom surface of the solid box.

  4. Move the pyramid underneath the solid box and have the tip intersect with the radius of the constraint.

  5. The next time the player jumps into the game and pushes the pyramid, it will...