Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Profiling performance in the Sandbox


CryENGINE has a huge variety of different built-in debugging and profiling tools. As you will soon find out, some of them are very specific to a certain subsystem and only useful for advanced users of the technology.

Others tools, however, are very useful for most engine users in their regular daily workflow. This recipe lists the profiling console variables and commands that each programmer, artist, and level designer working with CryENGINE should know.

Getting ready

To demonstrate the uses of the profiling tools it is not imperative that you have any particular level open; however, to see real data you should have opened a populated level.

How to do it...

The proverbial first line of defense for developers in profiling and reading performance in the Sandbox is the display info console command. It is on by default in the Sandbox.

Notice that you can enable and disable displaying the debug information through typing r_displayinfo 0 or 1 into the console.

This...