Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Saving level statics


In this recipe, we will create an XML report with statistics for the currently loaded level. The report includes all assets that are loaded, their size, dependencies, and the number of instances in the scene.

Getting ready

The report that we will generate will be created as an .xml and can be opened by using Microsoft Excel.

How to do it...

The Save Level Statistics printout is accessible in two main ways. Both are quite simple:

  1. The first way is to use the Tools menu in the Sandbox and navigate to the Save Level Statistics option:

  2. The second way is to output the level statistics by using a console command. Triggering the writing of the data from the console is quite useful when running in the launcher. The console command you must enter is SaveLevelStats.

Performing this command through either method will create two .xml files under the rootdirectory/testresults folder.

The names of these files contain the names of the level that they were saved from. For example, the two files...