Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Refining the object placement


After placing the objects in the world with just the Follow Terrain or Snapping to Objects, you might find that you will need to adjust the position, rotation, or scale of the object. In this recipe, we will show you the basics of how you might be able to do so along with a few hotkey shortcuts to make this process a little faster. This works with any object that is placed in your level, from Entities to Solids.

Getting ready

  1. Have My_Level open inside of Sandbox (after completing either the Terrain sculpting or Generating a procedural terrain recipe).

  2. Review the Navigating a level with the Sandbox Camera recipe to get familiar with the Perspective View.

  3. Make sure you have the EditMode ToolBar open (right-click on the top main ToolBar and tick EditMode ToolBar).

  4. Place any object in the world.

How to do it...

In this recipe, we will call your object (the one whose location you wish to refine) Box for ease of reference.

  1. Select Box.

  2. After selecting Box, you should see a...