Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Exporting to an engine


Even though saving your level will create a .cry file for you, it is extremely important to note that a .cry alone will not work in the Launcher. For that you will need to perform this recipe, which will create the required files to run in Pure Gamemode.

Getting ready

Have My_Level open inside Sandbox.

How to do it...

Go to File | Export to Engine or click on Ctrl + E.

How it works...

This crucial step is required to convert all the blueprint's setup in your .cry file into a level.pak inside of the My_Level folder to be used in Pure Gamemode. This level.pak is basically a cache of data for the game to use, which houses all the baked information about Game Logic, AI Markup, Particle list, Brush list, and so on.

There's more...

Here is some useful information that you should know about .pak files.

Opening .pak files

It is possible to open these .pak files and see the information stored inside them by using third-party compression software, such as WinZIP and WinRAR. However...