Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Running a map from the Launcher


The final recipe in this chapter will cover how you may access the Pure Gamemode version of My_Level from the Launcher.

Getting ready

You must have a map with a working spawn point (otherwise you will spawn at 0,0,0), that has been exported from the engine with a functional level.pak.

The level must also be inside your Build folder.

How to do it...

  1. From Windows Explorer, open either ...\Bin32 or ...\Bin64.

  2. Launch the executable Launcher.exe.

  3. Open the console (~).

  4. Type the following: map My_level.

  5. Then press Enter.

This will load the map as well as spawn you in the spawn point that was provided.

See also

  • The Starting up the CryENGINE 3 Sandbox recipe

  • The Essential game objects recipe

  • The Saving your level recipe

  • The Exporting to an engine recipe