Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Setting up units to match CryENGINE in 3ds


The CryENGINE 3 uses a metric scale to represent objects, distance, and size. It is important to keep this in mind when making photo-realistic assets. To make objects accurate to real-world measurements the unit setup in your DCC package must be set up to match the scale in the engine.

Getting ready

To prepare yourself for modeling objects for use in CryENGINE, 3ds Studio Max must be open.

How to do it...

Different game engines use a different scale to represent objects; in our case let's set up our 3ds Max application to work with CryENGINE 3:

  1. Along the top menu bar of 3ds locate Customize. Click it and select Units Setup from the list.

  2. In Unit Setup, change the Display Unit Scale to Metric Meters.

  3. Next, click System Unit Setup.

  4. From here change your System Unit Scale to 1 Unit = 1.0 Centimeters.

  5. Click OK to go back into your 3DS Scene.

Note

Depending on the size of your asset, you may require different grid settings for accurate representation of scale...