Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Manipulating the extracted information from an image in the content pipeline


Images are irreplaceable in games. They could be the sprites, the game world in 2D or the game user interface. In the 3D world, usually, images represent the appearance of 3D models. In the Windows Phone 7 XNA framework, the default texture or model importers and processors have already dealt with the images for you. Sometimes, you may want to handle the image information as per your needs when loading them from an XNB file. In this recipe, you will learn how to get and operate the image data in the XNA content pipeline.

How to do it...

Carry out the following steps:

  1. 1. Create a Windows Phone Game project named ImageProcessorGame and changeGame1.cs to ImageProcessorGame.cs. Add the BackgroundMaze.png (shownin the following screenshot) into the content project. Then, add a Content PipelineExtension Library into the game solution named ImageProcessor, and then addImageProcessor.cs into the project:

  2. 2. Create the ImageProcessor...