Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Introduction


3D games are almost the main stream in modern times; StarCraft 2 has been transformed from 2D to 3D, the same with Diablo 3. 3D games are different from their 2D counterparts in that they provide more realistic experiences for players. You can easily explore the entire game world just with your eyes, and also drive a Porsche Boxster Spyder around San Francisco at high speed, which is not allowed in real life. To make a 3D game on your own is amazing and fun. In every 3D game, the models from the modeling software are the vital components. The game player, game level, outdoor terrain, and so on, compose the game world. Besides the static 3D models, the animation is another major component. When you are playing action games such as Assassin's Creed 2, the main character has a lot of moves such as jumping, running, climbing, and crawling. In 2D games, these actions are easy to achieve using the sprite sheet. In 3D games, the predefined animations from the animation modeling tool...