Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Translating the model in world coordinates


Translating the model in 3D world is a basic operation of Windows Phone 7 games; you can move the game object from one place to another. Jumping, running, or crawling is based on the translation. In this recipe, you will learn how to gain the knowledge necessary to do this.

How to do it...

The following steps will show you how to do the basic and useful operations on 3D models Translation:

  1. 1. Create a Windows Phone Game project named TranslateModel, change Game1.cs to TranslateModelGame.cs. Next, add the model file ball.fbx and font file gameFont.spritefont to the content project.

  2. 2. Declare the variables for ball translation. Add the following lines to the TranslateModelGame class:

    // Sprite font for showing the notice message
    SpriteFont font;
    // The beginning offset at axis X
    float begin;
    // The ending offset at axis X
    float end;
    // the translation value at axis X
    float translation;
    // Ball model
    Model modelBall;
    // Ball model position
    Matrix worldBall...