Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Highlighting individual meshes of a model


The 3D game model object is made up of different meshes. In a real 3D game development, sometimes you want to locate the moving mesh and see the bounding wireframe. This will help you to control the designated mesh more accurately. In this recipe, you will learn how to draw and highlight the mesh of the model individually.

How to do it...

The following steps will help you understand how to highlight different parts of a model for better comprehension of model vertex structure:

  1. 1. Create a Windows Phone Game project named HighlightModelMesh and change Game1.cs to HighlightModelMeshGame.cs. Then, add a new MeshInfo.cs file to the project. Next, add the model file tank.fbx and font file gameFont.spritefont to the content project. After that, create a Content Pipeline Extension Library named MeshVerticesProcessor and replace ContentProcessor1.cs with MeshVerticesProcessor.cs.

  2. 2. Define the MeshVerticesProcessor in MeshVerticesProcessor.cs of MeshVerticesProcessor...