Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Introduction


Collision detection is the fundamental for computer games in 2D and 3D. Collision detection can be used to compute whether a bullet shoots at an object or prevents a game character from going through a wall. Based on collision detection, you can simulate the physics. If two moving balls collide, collision detection will compute the moment for their new directions and velocities. In modern 3D games, collision detection has already played an important role in bringing people realistic experiences. While playing Need for Speed, when the car crashes on an obstacle, you can see that the car moves backward with vibration depending on the speed. In Crysis, if an explosion happens in a building, the bricks will bump out and the whole construction will go down from the top to the bottom gradually. Collision detection provides possibilities to people for making and having more desirable realistic sensations from computer games. Besides computer games, collision detection can also be applied...